We said Part 1 was just the beginning—and we meant it. Quality of Life Part 2 marks not only the next step forward, but also the official end of Closed Beta. We want to sincerely thank every single player who participated during this weird, chaotic, and experimental period. Your activity meant everything, and to show our appreciation, you’ll be rewarded with the first-ever limited edition cosmetics and badges.
When we re-open, a unique cosmetic will be available to claim- exclusive to the 45 players who logged in during Closed Beta.
Unlike Part 1, QoL Part 2 was developed and held back until a stable Paper 1.21.5 release dropped. Because of this, the server will only be open for a short time with these new changes before we enter maintenance again to prep for our full public launch.
๐งฑ Consistent Items (Finally!)
Every vanilla item and block in the game now follows a unified format across the board:
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Standardized rarity
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Consistent name color
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Clean, informative tooltips
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Universal tagging
This was one of the most exhausting backend tasks we've ever done... but the payoff is huge. No more guessing- everything is clearly defined and easy to recognize.

๐ Artifacts
Ever since the server launched, we've never been fully satisfied with how ranks earned gems. The old system gave players a one-time lump sum, which just didn’t feel right- especially for a progression-based experience like ours. After a lot of discussion and planning, we’re finally rolling out a new system that’s more consistent, rewarding, and long-term friendly.
Artifacts are your new main source of rank-based gem income. Instead of a single upfront reward, players now receive an Artifact every month- making your rank feel valuable over time, not just at the start.
Here’s how it works:
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๐งฑ All Players → 100% chance for Common
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๐ช Premium Rank → 50% chance for Common / 50% Uncommon
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๐ท Patron Rank → 33% chance each for Common, Uncommon, or Rare
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๐ Premium Patron → 25% chance for Common, Uncommon, Rare, or Epic
Artifacts still reward Coins and Gems, but now they scale based on rarity—making every monthly claim feel exciting and valuable.

๐ฎ Material System Overhaul
The way players obtain materials has been completely overhauled. While you can still find them through looting chests, mining, or defeating monsters, they’re no longer directly obtained from vanilla items. That’s because vanilla items are now intended to be sold for coins.
To make that process more rewarding, selling items now grants you a Material Essence bonus- think of it like a reverse tax: instead of losing value, you're gaining it. This Material Essence can then be used at the Essence Exchange to get the exact materials you need.
You can still condense lower-rarity materials into higher-rarity ones using the Material Condenser, and as part of this overhaul, we've added the Condensed Material Cluster. While it's not used in crafting just yet, it will play a key role in future high-end items and recipes. Get ready.

๐ฅ๏ธ More UI Changes!
The HUD has been upgraded once again:
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โค๏ธ Health, ๐ก Armor, ๐ Hunger, ๐ซง Air, and โจ XP bars are all redesigned
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๐งช Material Essence added
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๐ข Number formatting now uses shorthand:
123,456
โ123k
|1.2m
|4.7b
Cleaner. Smarter. Way easier to read.
๐ Website Overhaul
We’ve taken our previously outdated website and given it some serious love:
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๐ Bug & Player Reports now handled through the site
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๐ Rules got their own navbar tab (no more buried forum post)
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๐๏ธ Forums removed—less clutter, more clarity
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โ Account Verification now works! (Old accounts were wiped—just remake it)
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๐ That annoying "Unsafe" warning is gone for good
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๐ New Wiki added! It’s still in progress (many posts are missing) since upcoming updates might change things—we’re focusing on accuracy moving forward
๐ Bug Fixes & Misc Changes
Just because they're small doesn’t mean they’re not important:
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โ๏ธ Version update to 1.21.5
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๐ช Furniture now renders faster and has improved lighting, no more flickering!
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๐งฐ Tooltips were missing from some starting items and daily claimables—they’re back.
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๐ Profile item can now be toggled with
/settings
to regain that inventory slot. -
๐งต Glyphs (chat icons) got a full backend revamp—while not visible yet, it unlocks huge future potential:
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Yes, that missing
<shadow:>
from minimessage?
Now supported. In all chat channels. Go nuts.
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That wraps up Part 2! These are foundational changes that open the door to so much more. Thanks for your continued support and excitement—we're just getting started.